TIME BASED EVENTS + IMPROVED OVERWORLD













Making use of the day/night cycle to implement time based events. For example there is a cave that only opens on Monday night between 11pm and 12pm. Lots of overworld improvements here as I'm slowly beginning to put together a map. Worked a little bit more on ensuring the enemies were respawning correctly. Still some things about melee combat that I'm not liking but getting closer!
Included some video footage for this devlog.
Thank you!
Files
WW24.zip Play in browser
Oct 20, 2024
WW24.gbc 512 kB
Oct 20, 2024
Get GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
Buy Now$5.00 USD or more
GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
Status | Prototype |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
- LARGEST GAMEBOY MAP EVER?11 days ago
- INTRO + ENEMIES + MAP UPDATES20 days ago
- MANY UPDATES! NEW ENEMY + SYSTEM CHANGES.32 days ago
- SMALL UPDATE, HUGE MAP38 days ago
- BIG UPDATE! SHIELD, TIME-CONTROL, YO-YO, SURFBOARD, WAY MOREJan 07, 2025
- Live Map Position, Warping , Map Marking, Hitbox ImprovementsOct 22, 2024
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.Oct 15, 2024
- Clock Optimizing, Map Design, Bug FixesOct 07, 2024
- IN-GAME CLOCK WITH DAYS OF THE WEEK!Oct 06, 2024
Leave a comment
Log in with itch.io to leave a comment.