GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
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Devlog
- March 17, 2025 by PixelFight#2D, #Pixel-Art, #Top-Down, #GBstudio, #GBC, #GB, #Gameboy, #SNES, #Retro, #Console, #Cartridge, #Classic, #Pixel, #VintageA lot of small updates in this round. I'll write more about them soon. I'm tired! New level up system MP is consumed in new way (Now refered to as Moon Power, for my game) MP is restored every night a... Continue reading
- January 07, 2025 by PixelFight3#GB Studio, #Gameboy, #2d, #GBC, #Open World, #retro, #pixel art, #top-down, #rpg, #zelda, #adventurePRETTY BIG UPDATE: Lots of these elements are still work in progress or unrefined Changed Sword to Baseball Bat Changed sling-shot to Yo-Yo Added Stop Watch (Ability to Freeze Time) Added Sun/Moon Wan... Continue reading
- October 07, 2024 by PixelFight2#GB Studio, #Retro, #RPG, #Gameboy, #Pixel-art, #GBC, #Top-Down, #OpenWorldI tried my best to fix any ongoing lag from the clock that is always running. I think I found the sweet spot. Clock is now attached to the "Map" screen when you press Select/Shift. I haven't started t... Continue reading