SMALL UPDATE, HUGE MAP


I took on the large task of rewriting most of my game's code in order to minimize the variable count. Followed a few GB studio tutorials to switch over a lot of my variables to flags. Overall this has been mostly an under the hood type of update but the main payoff is that I've been able to achieve the map size that I've been aiming for. Each Scene is double the height and width of a normal screen, and my goal was to have a 13x18 grid of scenes this size (320 x 288). This is so it syncs up perfectly with the map screen I've built (try it by pressing shift).

In total this will be 234 scenes that the main character will be able to freely explore. Currently the game is under 800kb. I'm still worried about having too much going on but I'll see what I can do. The majority of the space is empty ocean right now but my goal is to start world building once this task is complete.

Also I made a few comsetic fixes to the game. My animation state for the main character was oddly choppy and my UFO was too. Those feel smoothed out. There's still a flicker during night time on scene load that I can't figure out. oh well I'll keep trying.
Thank you!

aj

Files

WW32.zip Play in browser
17 days ago

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