SMALL UPDATE, HUGE MAP



I took on the large task of rewriting most of my game's code in order to minimize the variable count. Followed a few GB studio tutorials to switch over a lot of my variables to flags. Overall this has been mostly an under the hood type of update but the main payoff is that I've been able to achieve the map size that I've been aiming for. Each Scene is double the height and width of a normal screen, and my goal was to have a 13x18 grid of scenes this size (320 x 288). This is so it syncs up perfectly with the map screen I've built (try it by pressing shift).
In total this will be 234 scenes that the main character will be able to freely explore. Currently the game is under 800kb. I'm still worried about having too much going on but I'll see what I can do. The majority of the space is empty ocean right now but my goal is to start world building once this task is complete.
Also I made a few comsetic fixes to the game. My animation state for the main character was oddly choppy and my UFO was too. Those feel smoothed out. There's still a flicker during night time on scene load that I can't figure out. oh well I'll keep trying.
Thank you!
aj
Files
Get GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
Status | Prototype |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
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- Live Map Position, Warping , Map Marking, Hitbox ImprovementsOct 22, 2024
- TIME BASED EVENTS + IMPROVED OVERWORLDOct 20, 2024
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.Oct 15, 2024
- Clock Optimizing, Map Design, Bug FixesOct 07, 2024
- IN-GAME CLOCK WITH DAYS OF THE WEEK!Oct 06, 2024
- CLIMBING GLOVES + WALL MECHANIC!Sep 28, 2024
- Glitch Fixes, UFO Sidekick, Cat Morph, Multiple Enemies, Larger MapSep 26, 2024
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