IN-GAME CLOCK WITH DAYS OF THE WEEK!



Real-time 12-hour clock now works in the game and during play. Time-based events are now possible that are precise to the day, hour, and minute. I built this using the real-time clock plugin found here:
https://github.com/pau-tomas/gb-studio-plugins/blob/main/README.md
Press select/shift to view the current time and day of the week. Time is paused when you press start/pause.
My approach was to use actors to display the digits and the days of the week, so I didn't have to tile swap. The clock causes lag if I try to keep it displayed at all times during gameplay. I find that having it on a different scene works best; the values continue to tick forward in the background even if you don't see them.
Work in progress. Thank you for your support.
AJ
Get GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
| Status | Prototype |
| Author | PixelFight |
| Genre | Adventure, Role Playing |
| Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
- REMOTE CONTROL, IPOD, CHARACTER SELECT12 days ago
- TENT, CLOCK IN HUD, UFO FIX, ANIMATION FIXES25 days ago
- NEW "SONAR" ITEM DETECTOR, MAP UPGRADES, SUNGLASSES BUG FIXJul 25, 2025
- LARGEST GAMEBOY MAP EVER?Apr 07, 2025
- INTRO + ENEMIES + MAP UPDATESMar 29, 2025
- MANY UPDATES! NEW ENEMY + SYSTEM CHANGES.Mar 17, 2025
- SMALL UPDATE, HUGE MAPMar 11, 2025
- BIG UPDATE! SHIELD, TIME-CONTROL, YO-YO, SURFBOARD, WAY MOREJan 07, 2025
- Live Map Position, Warping , Map Marking, Hitbox ImprovementsOct 22, 2024
- TIME BASED EVENTS + IMPROVED OVERWORLDOct 20, 2024
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