IN-GAME CLOCK WITH DAYS OF THE WEEK!
Real-time 12-hour clock now works in the game and during play. Time-based events are now possible that are precise to the day, hour, and minute. I built this using the real-time clock plugin found here:
https://github.com/pau-tomas/gb-studio-plugins/blob/main/README.md
Press select/shift to view the current time and day of the week. Time is paused when you press start/pause.
My approach was to use actors to display the digits and the days of the week, so I didn't have to tile swap. The clock causes lag if I try to keep it displayed at all times during gameplay. I find that having it on a different scene works best; the values continue to tick forward in the background even if you don't see them.
Work in progress. Thank you for your support.
AJ
Get Top Down GB Studio Game: Menu, Inventory, Enemies, and World Progress
Top Down GB Studio Game: Menu, Inventory, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
Status | Prototype |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
- Live Map Position, Warping , Map Marking, Hitbox Improvements22 days ago
- TIME BASED EVENTS + IMPROVED OVERWORLD25 days ago
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.30 days ago
- Clock Optimizing, Map Design, Bug Fixes37 days ago
- CLIMBING GLOVES + WALL MECHANIC!47 days ago
- Glitch Fixes, UFO Sidekick, Cat Morph, Multiple Enemies, Larger Map48 days ago
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