TIME BASED EVENTS + IMPROVED OVERWORLD
Making use of the day/night cycle to implement time based events. For example there is a cave that only opens on Monday night between 11pm and 12pm. Lots of overworld improvements here as I'm slowly beginning to put together a map. Worked a little bit more on ensuring the enemies were respawning correctly. Still some things about melee combat that I'm not liking but getting closer!
Included some video footage for this devlog.
Thank you!
Files
WW24.zip Play in browser
25 days ago
WW24.gbc 512 kB
25 days ago
Get Top Down GB Studio Game: Menu, Inventory, Enemies, and World Progress
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Top Down GB Studio Game: Menu, Inventory, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
Status | Prototype |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
- Live Map Position, Warping , Map Marking, Hitbox Improvements22 days ago
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.30 days ago
- Clock Optimizing, Map Design, Bug Fixes37 days ago
- IN-GAME CLOCK WITH DAYS OF THE WEEK!38 days ago
- CLIMBING GLOVES + WALL MECHANIC!47 days ago
- Glitch Fixes, UFO Sidekick, Cat Morph, Multiple Enemies, Larger Map48 days ago
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