BIG UPDATE! SHIELD, TIME-CONTROL, YO-YO, SURFBOARD, WAY MORE
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PRETTY BIG UPDATE:
Lots of these elements are still work in progress or unrefined
- Changed Sword to Baseball Bat
- Changed sling-shot to Yo-Yo
- Added Stop Watch (Ability to Freeze Time)
- Added Sun/Moon Wand (ability to set time of day to Dawn, Noon, Dusk, or Midnight)
- Changed sailing raft to surfboard
- Added Backpack (idea is to have healthpacks or unimportant small items stored here)
- Added Sunglasses (SuperVision?) (Ability to move game-camera at will)
- Built a Warp Location for the overworld map (accessible via the Select button). It works in visible map areas but needs further development for universal functionality.
- UFO now plays bigger overall role in gameplay and storyline:
- Built entire UFO based items to collect.
- Items are woven into storyline, have their own abilities, and enhance your inventory items too.
- UFO is selectable as an inventory despite being in its own area now
- Storyline to include 8 "Badges" and 5 other challenge based item rewards. I haven't fleshed this idea out yet but i'm really just trying to make the inventory look as cool as possible.
- Map is now bigger by a lot but most of it is open ocean because I was testing the surfboard. I had to find more ways to reduce pixel art and overall variable count so I changed this and feel it is an improvement.
- I'm trying to make a large overworld with over 100 scenes but have run into variable issues so have begun the task of rewriting code based on Flags instead of unique local variables. So far I have managed to reduce the variable count by the hundreds.
- The overall goal is to try to pack as much into this as possible and reducing the variable count has become priority.
- Other general updates include movement or code clean up. A ton of stuff on the back end changed that can't be seen but the game is running better overall and small mistakes have been corrected or optimized.
- Made some AI based concept art to try to convey what I want the game to feel like. A real mystical youthful adventure about a kid finding a broken UFO, helping it recover its parts or repair itself, and embarking on wild sidequests or boss battles along the way.
- Overall the game is shaping up!
- Thanks for everyone's support and encouragement!
Files
WW31.zip Play in browser
44 days ago
WW31.gbc 512 kB
44 days ago
Get GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
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GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
Status | Prototype |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
- Live Map Position, Warping , Map Marking, Hitbox ImprovementsOct 22, 2024
- TIME BASED EVENTS + IMPROVED OVERWORLDOct 20, 2024
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.Oct 15, 2024
- Clock Optimizing, Map Design, Bug FixesOct 07, 2024
- IN-GAME CLOCK WITH DAYS OF THE WEEK!Oct 06, 2024
- CLIMBING GLOVES + WALL MECHANIC!Sep 28, 2024
- Glitch Fixes, UFO Sidekick, Cat Morph, Multiple Enemies, Larger MapSep 26, 2024
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