Clock Optimizing, Map Design, Bug Fixes
I tried my best to fix any ongoing lag from the clock that is always running. I think I found the sweet spot.
Clock is now attached to the "Map" screen when you press Select/Shift. I haven't started the map yet but I've begun the layout and how it will work on the map screen. kinda fun.
Fixed a few other weird inconsistencies and made it so that if you go to sleep, you wake up on the morning of the next day. I might refine this to have other sleep amount options but I don't want to complicate things. Still need to come up with a few new ideas for items. I don't love how the climbing gloves are working but I do like that you fall off the climb if you unequip them. I also like the fall that happens if you aren't wearing them at the top.
Try out the prototype here:
Get Top Down GB Studio Game: Menu, Inventory, Enemies, and World Progress
Top Down GB Studio Game: Menu, Inventory, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
Status | Prototype |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
- Live Map Position, Warping , Map Marking, Hitbox Improvements51 days ago
- TIME BASED EVENTS + IMPROVED OVERWORLD53 days ago
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.58 days ago
- IN-GAME CLOCK WITH DAYS OF THE WEEK!67 days ago
- CLIMBING GLOVES + WALL MECHANIC!75 days ago
- Glitch Fixes, UFO Sidekick, Cat Morph, Multiple Enemies, Larger Map77 days ago
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