Clock Optimizing, Map Design, Bug Fixes
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I tried my best to fix any ongoing lag from the clock that is always running. I think I found the sweet spot.
Clock is now attached to the "Map" screen when you press Select/Shift. I haven't started the map yet but I've begun the layout and how it will work on the map screen. kinda fun.
Fixed a few other weird inconsistencies and made it so that if you go to sleep, you wake up on the morning of the next day. I might refine this to have other sleep amount options but I don't want to complicate things. Still need to come up with a few new ideas for items. I don't love how the climbing gloves are working but I do like that you fall off the climb if you unequip them. I also like the fall that happens if you aren't wearing them at the top.
Try out the prototype here:
Get GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
GB Studio Game Dev: UFO! Menu, Inventory Items, Enemies, and World Progress
A Top Down style GB game modelled after Link's Awakening.
Status | Prototype |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
More posts
- BIG UPDATE! SHIELD, TIME-CONTROL, YO-YO, SURFBOARD, WAY MORE44 days ago
- Live Map Position, Warping , Map Marking, Hitbox ImprovementsOct 22, 2024
- TIME BASED EVENTS + IMPROVED OVERWORLDOct 20, 2024
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.Oct 15, 2024
- IN-GAME CLOCK WITH DAYS OF THE WEEK!Oct 06, 2024
- CLIMBING GLOVES + WALL MECHANIC!Sep 28, 2024
- Glitch Fixes, UFO Sidekick, Cat Morph, Multiple Enemies, Larger MapSep 26, 2024
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